BIOGRAPHY: Karim Miteff |
Karim
Miteff began combining interactive computer technology
and television at the age of 12, when he wrote and
starred in a television campaign promoting technical
innovations and Computer Assisted Instruction (CAI) for
the Atlantic Richfield Corporation. Years later, while
pursuing a degree in Anthropology, his fascination with
the power of computers to simultaneously teach and
entertain initiated a number of projects. These included
a futuristic computer-based role playing game, a computer
hobbyist newsletter, and the product testing of a CAI
package for John Wiley & Sons, Inc.'s Occupational
Division in New York. In 1989, he joined the staff of
Nickelodeon's "Total
Panic" to help prepare the
show's video game segments. There, he worked with every
major manufacturer of home game consoles as well as many
software publishers. Because of his knowledge in the
field and television experience, he began producing all
video game related segments on the show. During Total Panic's run, Nickelodeon tapped Karim's technical inventiveness with the challenge of developing "Bill Brief", an early predecessor of the Virtual Actor, but made to resemble traditional animation with computer assistance to reduce the cost and facilitate the rigors of a daily news production broadcast. As "Total Panic" became a test bed for innovative on-air technologies, the relationships Karim formed during it's run led him and the show's Senior Producer, James Bethea, to form their own company, Bethea-Miteff Productions, Inc., and embark on the creation and development of "Nickelodeon Arcade", a game show based on video games and exotic video technology. The resourceful use of new or tangential technologies became a hallmark of Karim's creative efforts in both the interactive and television field. These qualities were exemplified in Nickelodeon's interactive game show "U2U", where he was able to showcase the emerging technologies of many different companies. Of note was his involvement with Virtek Limited of England, to develop and achieve a real-time, transcontinental connection between PC players within a 3D environment using conventional phone lines years before this technology became robust and commonplace. Early in 1995, Karim joined the development team of "HeliCOPS", a joint project between MK Company of Japan and Paragon Visual Systems of Orlando, Florida. Designed to be a breakthrough Windows '95 product utilizing a proprietary 3D graphics engine, he was responsible for developing the plot, storyline, producing most of the bizarre vehicles, enemies and other elements of NeoTokyo, 2015 A.D. to beleaguer the game's players. Karim's work with Unity Motion, a new satellite firm devoted to delivering High Definition Television (HDTV) to a national audience, tapped his interests in emerging technology and program development. During his time with the company, he acquired noted animated works for transfer to and in the HD format. He was also instrumental in contacting and developing a relationship with many of the major studios and distributors in Unity Motion's behalf. As the Central Florida Marketing Representative for Creative Labs, Inc., Karim managed their largest region in the U.S., where he trained various resellers and distributors in the Creative's latest multimedia technologies as well as delivered public demonstrations at various venues throughout the year. Over the past few years, Karim has specialized in the sale and design of video post production and broadcast facilities, including shared and collaborative storage systems. Facilities he has contributed design work for include Orange County TV in Orlando, the new Avid-based Lab initiative at the Brevard County Public Schools and a large scale SAN for Zimmerman Advertising in South Florida . Karim is currently seeking to promote and develop intellectual properties for various media markets and welcomes any interest. He can be contacted at kmiteff@micontv.com or kmiteff@cfl.rr.com. |
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