Hosted by Phil Moore, Nickelodeon Arcade was the first game show strip to incorporate virtual reality technology in the United States. A joint production between Nickelodeon and Bethea-Miteff Productions, Inc., Nickelodeon Arcade pitted two teams against each other in various video game challenges. The team with the most points at the end of two rounds entered the "Video Zone", a bizarre CyberSpace that resembled popular video game environments. On the last stage of the Video Zone the players faced the day's "Game Wizard", one of three evil super beings with the power of teleportation and mastery of the elements.
Three pilots and a total of 84 episodes were shot at Nickelodeon Studios in Orlando, Florida. The show premiered on the Weekends and quickly gained the highest ratings it's time slot had ever seen. The show became a daily strip in Nickelodeon's Prime Time block in 1993 and episodes appeared on YTV in Canada in 1992 - 1993 and on Australian TV in 1994-1996. The show continued airing on the Nickelodeon cable network well after it's initial run on weekend mornings until October, 1997. In 1993, the format was licensed to TVE of Spain for the successful development and run of "Zona de Juego" on TVE 3 in Madrid. Today, the show can still be seen twice a day of Nickelodeon Games and Sports (GAS) Network.
My primary responsibilities, along with those of my partner, James Bethea, included the development, production, integration of the following:
16 unique "life-sized" interactive videogames where the player actually becomes the character in the game.
8 fast play faceoff games.
Mikey, the show's mascot, interactive video wall environment complete with enemies.
Computer and video games to broadcast standards and real-time "live-to-tape" technologies.
42+ video games from the major manufacturers (Nintendo, Sega, Electronic Arts, etc.)